4/25/2023 0 Comments Shillelagh spell![]() When the druid entry says proficient with spear, they don't mean all spear weapons or spear like weapons or weapons with spear in the name. ![]() (Though there is a specific example of Tengu's swordtrained, but that is an obvious exception). The is no such thing as being proficient in "spears" as a category. There are no weapon categories for proficiency except simple, martial exotic and for determining things related to the Fighter class weapon training (and a few other very niche examples). Shadowlords wrote: Wait so druids can not use a long spear, or a boar spear or a weighted spear, because they are not specifically called out as proficient with them, do they not fall under the spear category? Likewise, in a campaign with heavy use of the Tree stride spell, oak trees can serve as portals and would likely be more restricted in placement. In most situations, having every wooden item you own and every tree you encounter being oak, won't actually create any issues.īasically, the logic is that the GM can give you a spruce club, should the shillelagh club be more than they intended to give you. Again, I think this is more a GM plot device/balance option. The tree stride spell, also varies by wood type. It doesn't target "an oak club, or a quarterstaff."Īnd as for getting oak, I've always assumed that the idea was that you could pick normal wood types when you buy the item, but the oak restriction is just there for the GM to have a way to limit the spell if it becomes problematic or if they want to add a plot device. On a side note, using proper English, the quarterstaff has to be oak too. Though that said, if you do allow clubs to include greatclubs, then can druid use a longspear? I think the intention is likely that only normal clubs qualify, so if you want the greatclub damage, you'll have to take the -2 attack roll for an oversized club. Mechanically, the medium greatclub is a large club without the size penalty. I’d take it over most other damaging cantrips.Seems silly that a greatclub wouldn't be allowed, but club one size too large would. For the first three to four levels, Shillelagh can feel perfectly reasonable to use. ![]() It doesn’t scale at all, which is a MASSIVE oversight to me, but seeing as you stop tending to cast a lot of cantrips in the mid to upper tiers anyway, it's not that major of a drawback. If you want your druid to hit stuff with a stick, Shillelagh is a great way to do it. Dealing 4 damage can still contribute a moderate contribution to bringing an enemy down, sometimes outright killing lower CR enemies where poison spray just couldn’t. Dealing 1 damage with a cantrip often feels akin to wasting a turn. Yes, Poison Spray has the potential to deal 1 more damage than the 11 you get from an 8 on a d8+3 club, but when the floor of Poison Spray is 1 poison damage, and the floor on Shillelagh hits is 4 magical bludgeoning damage, you’ll feel better about lower rolls more often. You don’t necessarily want to be in the frontline fighting things while trying to also keep up a longer duration concentration effect, but when you need to be, hitting for a d8+3 instead of a flat d6 or d8 is going to feel better.Ī big point of note with Shillelagh when compared to other damaging cantrips like Poison Spray is its minimum damage. No concentration means you can maintain impactful action cast spells like Entangle or Summon Beast without worry while still ensuring your a moderate threat in hand to hand combat. Bonus action to turn it on means you’re not giving up any turns in combat to empower your melee threat potential. Shillelagh to me is a sleek design that plays well in practice. That won’t be the highest damage attack happening at any tier, but in the early game, this is an entirely reasonable option that eclipses most other damaging cantrips in its viability. Attacking with a d8+3 weapon that hits with +5 is going to look similar to your paladin or fighter's longsword attacks. Shillelagh rounds out this positioning with a way to allow for them to make melee weapon attacks without compromising their Wisdom modifier or requiring a +3 Str or Dex, which is great. Review by Sam West, Twitter: are posed to be a mid-range caster like clerics with their wild shape escape options, defensive spell pool, and moderate armor and weapon proficiencies.
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